![]() ![]() But you can still knock armour and weapons off machines with well-placed shots, and monsters have a stunning variety of attacks from flamethrowers to homing missiles.Įvery monster felt satisfyingly unique, with the Shell-Walkers using a defensive shield to block arrows hitting its front, while Scrappers will dart around the environment before leaping towards you. You’re limited to bows and bombs, so you’re not able to stealthily plant traps and the like. To accommodate the VR format, combat has been scaled down compared to other Horizon games. It’s subtle elements such as this that help fool you into thinking you’re actually holding a bow and arrow, when you’re really just looking like a prat in your living room. The adaptive triggers of the PSVR Sense controllers will vibrate to mimic the tension of a bowstring when pulled back. It took time for me to get used to this mechanic and practise my shot, but I soon developed the confidence of Katniss Everdeen. As you’d expect, you need to physically place an arrow into your bowstring and then pull back in order to shoot. The bow is a joy to use in Horizon Call of the Mountain. Can only dodge side to side during combat.Monsters have unique attacks and behaviour. ![]() This initially felt a little odd, but I soon warmed to the mechanic – you’ve always the option to switch to using the analogue sticks if you prefer. You can restore health by munching on an apple, unlock doors by physically twisting a key inside a lock and clamber up walls by swinging your arms up into the air.īy default, you’ll even move your character forwards by moving your arms up and down. There are lots and lots of other mechanics that feel great to use in VR. And instead of simply pressing a button to pluck arrows from your quiver, you simply reach behind your shoulder and press down on the controller’s trigger – it feels so natural, and incredibly satisfying. You can pick up mugs and hurl them into a wall, or even start drumming on abandoned musical instruments. You’re able to interact with almost every object you see. And yet once your boat capsizes and you’re able to explore the world on foot, Call of the Mountain finds new ways to impress. If this was just a non-interactive demo to show the level of immersion that PSVR 2 games can achieve, then I’d still be very impressed. VR games rarely offer this level of realism, with a staggering amount of detail, from the moss-covered rocks to the mountainscape in the background. The environments of Horizon Call of the Mountain are jaw-droppingly beautiful. This makes these monsters all the more terrifying, while also allowing me to observe the incredible level of detail that has gone into their designs and animations. I’ve become well accustomed to these mechanical monsters from Horizon Forbidden West and Horizon Zero Dawn, but I’ve never appreciated their colossal scale until donning the VR headset. The crocodile-like Snapjaws lurk in the river, while the towering Tallneck shakes the ground as it steps over your boat. ![]() Snaking through the jungle on a wooden boat, you’re treated to stunning visuals of various robotic monsters. I’ll never forget the first time I entered the world of Horizon Call of the Mountain. Can pick up virtually any object you see. ![]() Robot monsters look more imposing in VR.The world looks amazing, and is incredibly immersive. ![]()
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